Jeff Mundee


Culture and Media Studies

Marshall d'Avray Hall 248

1 506 452 6288

Jeff Mundee has worked in the video game industry for over ten years. He began his career in Vancouver with Factory1 Games, where he became well practiced in game design and environment modeling. He then worked with Electronic Arts for three years as a motion capture specialist; he worked on many popular EA titles released from 2006-2009, with notable highlights including: Fight Night Round 3, FIFA, Dragon Age, Skate, Dead Space, and Need For Speed. Jeff then became a mission designer at Activision where he worked on Sleeping Dogs, which was later published by Square Enix.

Jeff also taught various game design courses with the Art Institute of Vancouver from 2007-2012, and was the Game Design program department head at the Gaming and Animation Institute. Jeff has mentored hundreds of students over the past nine years, many of whom are now professionals in the digital games industry themselves. While teaching, he continued to work with indie game companies such as Holy Mountain Games, Fuflespoot, PugPharm, and Cold Furnace.

Jeff is currently working on unannounced games with First Mobile Education and Reframe Games, and is engaged in research and consulting with a number of clients while simultaneously completing his interdisciplinary masters degree, which is focused on participatory media and the monetization of game mods. He is also an Instructional Technology Specialist with UNB's Center for Enhanced Teaching and Learning, and is the primary administrator for UNB's D2L Brightspace instance.

Jeff teaches several game design courses for UNB's Media Arts and Cultures program, is involved with the preeminent Games and Culture Research Group, The Significant Play and Research in Games Lab, and leads the the XR Association at UNB. Jeff also continues to teach open access courses with UNB's College of Extended Learning to provide weekend workshops for anyone who is interested in designing games.

Jeff holds a Digital Communications Diploma from NBCC, a Game Art and Design Diploma from The Center for Digital Imaging and Sound, a Game Art and Design Mastery Diploma from The Art Institute of Vancouver, a Bachelor of Arts from UNB, and a Diploma of University Teaching from UNB.