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This will be a hands
on session held in a computer lab in Marshall d'Avray - room 131.
9 am till 4 pm.
(Continental breakfast, lunch and nutrition breaks provided)
Instructors – Bonita
Bray and Bob Boufford
Both Bonita and Bob are E-Learning Support Specialists in the
E-Learning Services division of Computing and Network Services at the
University of Alberta, Edmonton, home to the largest single
institution installation of WebCT.
At U of A, they are part of the team responsible for providing faculty
training, as well as course design, development and support, for the use
of WebCT for web-based courses. Bob and Bonita joined the University of
Alberta from WebCT where they were trainers/instructors, teaching faculty
and staff at universities and colleges around the world.
Prior to joining WebCT, both Bonita and Bob were university instructors:
Bob teaching horticulture and turf grass management at Clark State CC
(Ohio) and Bonita teaching history and women’s studies at the University
of British Colombia.
Overview
“Come out to play with us and learn how to enhance student learning with
digital games.” Using digital games as reusable learning objects within
a web-based course is an excellent way to enhance the learning environment while
adding fun activities. Whether your students are direct from high school or more
mature students returning to upgrade, games encourage them to interact with course
material and develop and practice required skills. In this workshop, participants
will play at being students to see how games can be used both individually and
collaboratively to enhance learning in an online course while having some fun
at the same time. As an instructor in their own workshop course, they will learn
how to modify and incorporate at least one game in the course. While the instructors
will focus on incorporating games within the WebCT course management system,
the concepts and activities covered in the workshop will be applicable to any
web-based course or course management system.
At the end of the workshop, participants will be able to identify the key elements
of games and recognize and build on similarities between games and learning along
with the benefits students can gain from using both individual and collaborative
games to enhance their learning. The participants will also be able to modify
at least one type of digital game to utilize their own course material and develop
plans for including different types of digital games into their online course. |