Professional Game Design I

CCOM 9105
 
Join other gaming enthusiasts at this intensive one-day crash course in video game design. You'll experience the life of a junior game designer at a game studio. You will learn about game design fundamentals and how they are applied to make those games that people love to play. You will spend the day implementing design into your very own game that you will work on all day. Then when the day is over, you can take it home with you and see how people love to play the game you made.

Course outline:

  • How to make games more fun - Ten simple things
  • How to lead a player through an environment.
  • How to present decisions in games
  • How to create tension
  • How to motivate players
  • How to place sprites and tell them how to behave
  • How to give the player controls and abilities
  • How to create levels for players to finish
  • How to create start, finish, and game over structure efficiently
  • How to deal with problems that arise during the development phase

In co-sponsorship with:
Centre for Enhanced Teaching and Learning

Instructor: Jeff Mundee
Ages: Open to anyone 14+ years of age
Times: 9 a.m. - 5 p.m. (Lunch not included)
Dates: October 26, 2013
Location: Room 237, Media Lab (west wing, 2nd floor), Marshall d'Avray Hall, 10 MacKay Dr., UNB campus (click here for campus map)
Course Fee: $85 (+HST)

About the instructor: After graduating from the Art Institute of Vancouver's Game Art and Design program, Jeff Mundee did his internship with Factory1 Games learning the ropes of game design and environment modelling. He then worked with Electronic Arts for three years as a motion capture specialist, and was able to produce animation for almost every EA game from 2006-2009. Most notably, Fight Night Round 3, FIFA, Medal of Honor: Airborne, Skate, and Tiger Woods / Need For Speed U-Cap facial animation. Since 2007, he taught level design at Art Institute of Vancouver. This involved a wide range of production and design courses and the mentoring of hundreds of students at all levels. While teaching, he worked on several independent projects. For example, he worked as a mission designer for True Crime HK, with Activision for a year, and most recently as a level designer on Red Rolling Hood with Holy Mountain Games.


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For more information

Please contact Alison Howells at 452-6360
or email pce@unb.ca

For a complete list of Fredericton non-credit courses, please click here.

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